|本期目录/Table of Contents|

[1]姚 洁.教育游戏化元素研究[J].宁波大学学报(教育科学版),2016,38(6):37-042.
 YAO Jie.A Study of Gamification Elements in Education[J].JORNAL OF NINGBO,2016,38(6):37-042.
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《宁波大学学报》(教育科学版)[ISSN:1008-0627/CN:33-1214/G4]

卷:
第38卷
期数:
2016年6期
页码:
37-042
栏目:
教育理论与教育史
出版日期:
2016-11-11

文章信息/Info

Title:
A Study of Gamification Elements in Education
文章编号:
10080627(2016)06-0037-06
作者:
姚 洁
(安徽邮电职业技术学院 公共基础部,安徽 合肥 230031)
Author(s):
YAO Jie
( Department of Public Studies, Anhui Post and Telecommunication College, Hefei, 230031, China )
关键词:
-
Keywords:
gamification gamification in education experiential learning theory elements
分类号:
-
DOI:
-
文献标志码:
A
摘要:
对游戏的痴迷一直是教育工作者和家长棘手的问题,教育游戏化(Gamification in Education)正是利用游戏的元素和机制将这种痴迷积极引导到教育中。但游戏化兴起于商业领域,其在教育领域应用的理论依据还比较模糊;教育游戏化实践的核心——如何选择教育游戏化元素还缺乏指导。文章从体验式学习和相关理论的视角明确教育领域游戏化的理据,并根据教育的特点和学习者的体验对教育游戏化设计元素进行分类并提出游戏化元素的三层模型,以期更好的引导教育游戏化实践。
Abstract:
How to get rid of the addiction in games among teenagers has always been a hard nut to crack for educators and parents. Gamification in education employs game elements and mechanisms to channel this obsessive energy into education. Given that gamification flourishes in business circle, its application in education is not clearly educational theory-based, and lacks of guidance in practice. This paper incorporates Experiential Learning Theory and other related researches into gamification in education, and classifies gamification design elements in education into three types from a learner-centered perspective in hope of better guiding the practice in education gamification

参考文献/References:

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备注/Memo

备注/Memo:
收稿日期:2016-06-27作者简介:姚洁(1985-),女,浙江瑞安人,讲师,主要
更新日期/Last Update: 2016-11-04